Monday, 31 March 2014

123D Make: Object 1

I thought it would be cool to make a mini dalek with the laser cutter. So I used the 4mm plywood and the 50x50x50 sizing to alter my big cardboard one to a little plywood one in 123D Make.

From this...
Adjusted scale
Altered horizontal and vertical piece counts
To this...
Final laser cut model...




I had to really shove the pieces together so it is not coming apart any time soon.
Isn't it cute!!

Rhino: Object 9

Made a dalek in rhino!..

Drew a profile with the line tool that is similar to that which I used in inventor
Created four other profiles with the copy tool and scaled them so each one was a little bit smaller than the last
Extruded all five profiles and capped their planar holes
Stacked the pieces together and used the boolean union tool to join them
Created lots of little spheres that will be attached to each layer and attached a sphere to the top using the boolean union tool
Made a cylinder and placed it in the centre
The final model in Rhino
Exported it as an stl. I decided to 3D print this model.
The Final product...




Rhino: Object 8

This profile reminds me of a snowflake...

Used the profile from my pedestal
Extruded profile. Created a cone
Cap planar holes. Place extrusion inside cone
Boolean difference
Extruded five little profiles and placed them at points around the cone
Capped planar holes of the little extrusions and Individually boolean differenced them from the main model
Exported stl imported into 123D Make
I decided to print this model with the 3D printer. Unfortunately the 3D printer broke whilst printing this model and the model got thrown away once removed from the bed, unknown to me until I went to collect.

Maya: Object 2

Decided to make a spaceship because I could...

Created a cylinder
Created a cone and elongated it and placed it on top of the cylinder. Used the boolean union tool to join them to make one object
Created a cuboid and manoeuvred it to be on the side of the cylinder but not level with it. Used the boolean union tool to join the objects
Repeated with the other three legs/supports
Added little cones to the bases of the cuboids to represent the rockets and joined them with the main body using the boolean union tool
Using the boolean difference tool I subtracted cylindrical shapes from the cone to create window nooks
Exported as an stl. This is the final model in 123D Make

Maya: Object 1

Don't really know what this model is of. It turned out a stand of some sort or possibly a spaceship depending on your imagination. I was unable to use my dalek theme in this model in some way.

Created a sphere and then scaled it unevenly
Added a cone and scaled it unevenly
Used the boolean union tool to join the two shapes
Created a square based pyramid and scaled it to look more diamond shaped
Used the boolean difference tool to subtract the square based pyramid from the original shape
Created a cube and placed in the centre of the larger object
Used the boolean difference to subtract the cube from the larger object
Exported as an stl and imported into 123D Make
Decided to 3D print this model and here is the final product...


x axis
On its raft and scaffolding
The raft and scaffolding
Birds eye view

Class 5: Tuesday 25th March

Learning Maya...
Just getting to know the shortcuts and the tools available. Messed around making different objects with different shapes and using the tools we were taught, then physically altering them to make the look distorted and whack with those types of tools

All the objects I created in class using the different tools we learnt
Created a cube. Added extra subdivisions. Played around with adjusting edges, vertexes and faces to generate a crumpled effect. Learnt where the extrusion tool was located. Extruded different faces to create jutty outty bits
Created a cone and a square based pyramid and used the boolean union tool to join them. Chamfered the edges of the shape
Tested out importing one of my own stl files into Maya. I tried to use the boolean difference tool to create a subtraction of the base of my chair from the cone it is on top of it. It just deleted the entire model
Was originally a cube. Adjusting edges, vertexes and faces to distort it
Learnt tools such as shortcuts, booleans, extrusion, exporting as an stl, how to use the control panel on the left, change the colour of the objects and bridging

Learning Zbrush...
Didn't really get enough time to fully understand how things worked, but I think the purpose for Zbrush and working in conjunction with maya is cool. The things that could be made in this programme are cool. To be able to use it for the purpose for which it was created I will need some serious tutorials. I did not create any models in Zbrush for this project.

Illustrator: Objects 1, 2, 3 & 4

Experimentation...

All of these objects were produced by hand in illustrator using profiles of other plans I have had for the laser cutter or drawing my new ones of my own. I created these objects in Illustrator because one; I wanted to see if they would still attach in the same way and be successful, and two; I was unable to generate things like this through the 3D modelling programs and get them to look the way I wanted.

I made sure when I generated these plans that the slots were 4mm in height so they would be compatible for connection with the 4mm plywood. Also that they were scaled to 50x50x50 as required by the brief.

Object 1:

Created this dalek profile with the line tool in Illustrator.

Final Model cut out with the laser cutter...





Had to use thread to keep model together because the slots were very loose and the model falls apart
 Object 2:
Used the profiles from my bin model
Pieced together it looks like a chair which was the intention



 This model of a chair stays together by itself

Object 3:

Used the profiles of vertical pieces of my dalek eggcup plans





This model of shelves fit nicely but when picked up fell apart so i have had to wrap thread around it to keep the pieces together

Object 4:

I used profiles from the horizontal pieces of both my dalek eggcup as well as my bin model
Pieced together this model fits but comes apart easily when lifting any part. I has to be lifted as a whole


I secured this model together with thread so it doesn't fall apart when handled

On a whole I think my experimentation in Illustrator went really well. I think the reason 3 of 4 of these models came apart when handled was because I didn't factor in slot difference like 123D Make does so the slots were big enough to slot into one another but not small enough for them to be secure